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1. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: Chi'Nane T'Kal wrote: CCP Greyscale wrote: They're both affecting different things though - and the general pattern in EVE skills (that we are trying to adhere to more closely whenever we touch skill bonuses) is that...
- by Casey AtThe Bat - at 2014.07.17 13:31:00
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2. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Change the skill to this: 1% reduction in manufacturing time, material research time, and productivity research time. Reduce all types of job installation costs by 1%. Effects are multiplicative with all structure, team, and skill bonuses. This ...
- by Casey AtThe Bat - at 2014.07.16 16:32:00
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3. ECM and ECCM change idea - in Player Features and Ideas Discussion [original thread]
The crux of this idea is to remove one aspect of ECM if you choose to fit for it . This aspect is the "throw your hands up in frustration" for 20 sec. So, the idea: 1) ECCM is changed to a module which remove all jams currently suffered when the...
- by Casey AtThe Bat - at 2014.07.14 02:02:00
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4. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Excellent program, thank you for making it available. A pair of requests/ideas: 1) When I copy a shopping list, is it possible to copy -> paste into the in-game notepad with item names already present as 'item type' links? Could this be imple...
- by Casey AtThe Bat - at 2014.07.04 01:06:00
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5. Allow jump drives to work with any isotopes - in Player Features and Ideas Discussion [original thread]
Carmen Electra wrote: That's definitely not possible. The oil analogy is simply there for a point of reference. The science behind jump drives is far more complex than a gas powered engine. The quantum entanglement module relies on very preci...
- by Casey AtThe Bat - at 2014.04.29 22:35:00
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6. Sovereignty revamp idea - in Player Features and Ideas Discussion [original thread]
As with all ideas, nothing comes complete from the start, so this idea is only a basis. Adjust sov to behave like an "city vs rural" setup. Essentially, a core "city" of several systems which are heavily used/reinforced/lived-in exist for an alli...
- by Casey AtThe Bat - at 2014.04.29 22:32:00
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7. Allow jump drives to work with any isotopes - in Player Features and Ideas Discussion [original thread]
How about removing the restriction for jump drives to use only a single isotope, and replace it with... A jump drive works best on its home race's isotopes. Other isotopes can be used, but at reduced efficiency (say 25%). Perhaps a chance penalty...
- by Casey AtThe Bat - at 2014.04.29 22:17:00
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8. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Any reason why certain regions of space will continue to have to import ice/topes from halfway across the galaxy whereas drones can get all flavors within a few jumps? Nerf Drone space
- by Casey AtThe Bat - at 2014.04.29 13:55:00
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9. D-Scan window graphic (QOL suggestion) - in Player Features and Ideas Discussion [original thread]
Make a dynamic icon that depicts how d-scan angle works (how it relates to camera position). See the quick paint-job I made below. http://imgur.com/zVlyD9v Where one image is for 360 degrees, the other for 90 degrees. As you adjust the angle s...
- by Casey AtThe Bat - at 2014.03.10 14:41:00
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10. Two ridiculous ideas - in Player Features and Ideas Discussion [original thread]
Noxisia Arkana wrote: Didn't Casey strike out in that story? I have no opinion on the cyno. The HS refining que would be incredibly annoying. I'm not sure what it would add? Competition. All things should come at a price, Particularly in ...
- by Casey AtThe Bat - at 2014.02.20 14:42:00
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11. Two ridiculous ideas - in Player Features and Ideas Discussion [original thread]
1) Jump drive change: When jumping to a cyno beacon, you no longer land within 5km. Instead you land within E-Warp range, with current E-Warp protection mechanics (since that erebus exploit), then warp to the beacon. 2) Hi-sec refining Queue: Jus...
- by Casey AtThe Bat - at 2014.02.20 13:55:00
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12. Sentry Carriers: Buff dmg, nerf trackiing via role bonus - in Player Features and Ideas Discussion [original thread]
Capitals should be about fighting other capitals and nuking structures OR as the core support for subcaps (aka triage carrier/blap dread). Therefore i suggest a change to carrier sentry drones: Carrier Role Bonus: Increases sentry drone Rate of F...
- by Casey AtThe Bat - at 2013.11.27 16:16:00
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13. SOV idea: Move SBUs outside system - in Player Features and Ideas Discussion [original thread]
While maintaining the current sov and structure system, change the location of relevant SBUs to the stargate in connecting systems instead of in the combat system. Possible Effects: 1) Reduce TiDi as there will be fights OUTSIDE the central syste...
- by Casey AtThe Bat - at 2013.11.27 15:00:00
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14. Carriers+Drones: Change hull bonus - in Player Features and Ideas Discussion [original thread]
Suggestion to reduce the number of drones on field. Replace: XX Carrier Skill Bonus: Can deploy 1 additional Fighter or Drone per level -> to -> XX Carrier Skill Bonus: Increases Fighter or Drone rate of fire by 10% per level Also, Chang...
- by Casey AtThe Bat - at 2013.11.15 22:21:00
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15. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Cloak Disruptor: Operates in a similar radius to the Cyno Jammer. Cycles every 10 seconds, - RP stuff - "Emits a pulse of energy which charges the shields of nearby ships with a negative charge. This static charge can be identified by ship...
- by Casey AtThe Bat - at 2013.11.13 15:22:00
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16. Intys should get Partial Nullification - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Casey AtThe Bat wrote: What I mean by Partial Nullification is you can (1) initiate warp to get out of a bubble BUT (2) a catch/drag/stop bubble will still cause you to exit warp at the bubble's edge. So whats the p...
- by Casey AtThe Bat - at 2013.09.26 22:05:00
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17. Not exactly an expansion is it? - in Player Features and Ideas Discussion [original thread]
Maybe they aren't announcing everything at once...
- by Casey AtThe Bat - at 2013.09.26 21:36:00
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18. Intys should get Partial Nullification - in Player Features and Ideas Discussion [original thread]
What I mean by Partial Nullification is you can (1) initiate warp to get out of a bubble BUT (2) a catch/drag/stop bubble will still cause you to exit warp at the bubble's edge.
- by Casey AtThe Bat - at 2013.09.26 21:33:00
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19. Drone Assist mechanic proposals - in Warfare & Tactics [original thread]
One of the major complaints about drone assist is that it entirely removes the drone owner from all responsibility. Secondly, there is no way to counter the drone assist directly, except by killing the drone owner by sheer firepower. So I propose...
- by Casey AtThe Bat - at 2013.09.20 13:52:00
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20. [ATLANTA] US Southeast Meetup - Labor Day/DragonCon Weekend - in Out of Game Events and Gatherings [original thread]
I live in Atlanta, might as well join y'all and walk around watching the awesome costumes and bring some beer for the BBQ.
- by Casey AtThe Bat - at 2013.08.22 14:55:00
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